Informed blog about house construction in China: I have always had a personal interest in ancient Chinese architecture, however I never had the opportunity in which I could use the research for a specific purpose. Hi, you have posted such precious and informative article which gave me lot of information. The bounding box coordinates have shifted and have turned on their side, and seem to have warped completely out of shape, this can be seen below. It’s tried my best to pack the UV islands so that there is the as least possible texture space wasted. This UV map is the whole unwrap of the main building excluding the roof.
Hi, you have posted such precious and informative article which gave me lot of information. As you can see, all of the objects are organised and textured appropriately in order to aid quick level production, each of the individual building s re arranged by size so that a level designer can select and grab multiple objects at once. All the objects that are the same, such as the 8 yellow Dou’s you can see in the screen shot are the exact same as each other. Newer Post Older Post Home. Another error during this process was that the objects origin point was not centered and I completely ran out of time so I was unable to fix this.
Situated in Nanjing, Conficius Temple Ancient Chinese architecture is one of the least studied fields in the Western world, an important reason behind this is the fact that the Chinese cissertation the centuries didn’t write down or document their developments to a great extent. Hi, you have posted such precious and informative article which gave me lot of information.
Tom Sharman – The Dissertation
Here I will be exporting my Chinese village kit of models and placing them within UDK to create a small village. Here are a few screenshots of some of my progress.
Overall there were 47 files to export. The master pieces are in black and the slave tim are in bright green.
Although the textures will come out the same, the materials of what they are dissertation of red stained wood will be the same and that’s what I’m going for. You can contact me here at my email for anything that concerns you or if you sharmaj want to have a chat about what I do and how Tpm do it: Great hardback book on Chinese architecture, written by a western writer but consultation by six ancient Chinese architectural specialists: Wednesday, 21 May UVW unwrapped and texturing process begun.
There is a cause to the lack of ignorance in the western world of the Chinese architectural study. This was to reduce stretching of the pixels that is obvious to the player and could be seen from the players point of view. Some examples of the unwraps can be seen below.
I have given certain UV islands more space if they were used frequently within the model or were at the players head height. Let’s have a closer look at a whole set of brackets. For a quick demonstration on a single master piece of how it will work.
This UV map is the whole unwrap of the main building excluding the roof. So this method should hopefully save me some extra time whilst unwrapping. Furthermore, I also discovered that the system was so successful at withstanding the test of time due to the fact that the downward force of the higher tier frameworks are dissipated equally throughout out the whole construction system.
Tom Sharman – The Dissertation: Asset list and drawings
dussertation Modular Chinese Architecture Blog An ongoing blog of my progress through my final year dissertation on modular Chinese architecture Critical Game Studies Blog The documentation of analytical and critical study of games and mechanics.
To show clearly what I’m talking about I have a quick demonstration below, I’m going to refer to this as the ‘master and slave’ technique. Game mechanics of both video games and board games are important to study as much as just making games. An ongoing blog of my progress through my final year dissertation on modular Chinese architecture.
Posted by Tom Sharman at We learn and must soldier on In this blog I go through many articles and books discovering game mechanics and analysing them to help in my journey of becoming a greater game designer.
On the other hand, if this was the case, I believe that I would have been less efficient at completing other goals and therefore completed overall even less tasks. Dougong bracket description and explaination. I first then exported each individual object from 3dsMax as an ASE file extension.
My plan is to now delete all of those that are copied and create a ‘Master’ clone. I’ve never done this method or thought of doing this method previously to this but I’m hoping it can shave some production time off of my creation process.
Site Built By Tom Sharman. Friday, 23 May Dissertation Summary.
For one, my dssertation instances did not work correctly on all of the assets due to the fact that UDK does not support more than one base material per item.
From this you can see how much less unwrapping I have to do, this will also be the same fore texturing also. Also has a informative youtube channel about various Chinese construction methods: The bounding box coordinates have shifted and have turned on their side, and seem to have warped completely out of shape, this can be seen below.